![]() Sony utterly spoiled the gaming world with the voice acting in Uncharted 2. You can look around on your own, sure, and in an interesting gimmick you can hold a button to explore what the character is thinking at all times, but again, for every upside to this system there is a downside. The controls also take a while to get used to: you have to hold the trigger button to move forward, and when the static camera switches to a new view it can throw you off. But we're playing a video game here, and the effect may turn off more players than it draws in. The idea behind creating this illusion of "real life" is immersion, and to make these characters feel real and breathing. In that time I did some work, played with my kids, and helped my wife around the house.Īfter watching me playing the game, my real-life wife made pointed out that I could have actually done some work, helped her around the house, and then played with my kids in the time I had just spent with Heavy Rain. In fact, the first hour of the game seems to exist only to show you how normal your life as an architect and a father is. You'll be doing many mundane things: turning lights on and off, cooking dinner, taking a shower. ![]() Yes, you'll be hitting buttons to interact with onscreen cues, and some movement requires you to move the physical controller, taking advantage of the DualShock 3's motion-sensing abilities. That's the most often heard criticism, based on what we've seen of Heavy Rain. Is this a collection of quick-time events? They're people, and the game puts them in terrible circumstances to see how you, the player, will react. These aren't power fantasies we're moving around a screen, and they don't do amazing things. I will say that we've never seen anything quite like it, and the emotional pay-off for these characters is high. Which one is it? I've played through the first few hours, and I can't make up my mind. This is a game that's going to divide critics, and gamers will find it either the high point of the industry or a complete failure. The way the action is laid out is hard to describe without spoilers, but the end result is nightmarish, and the pacing makes the outcome feel almost inescapable. The scene that unfolds uses a few tricks to keep you disoriented, and the tension is slowly increased until it's nearly unbearable. The scariest scene I played in a video game this year took place inside a mall, when I was tasked with watching my virtual child in Heavy Rain. ![]()
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